Annotation Tools¶
- class annotateEngine.Annotator(name: str, notifyFunction: Callable[[str], None] | None = None)[source]¶
A Annotator class applying
- Parameters:
name – name of the annotation engine
notifyFunction – print-like function used for notification
- setBlunder(score: float, addVariant: bool = True) None [source]¶
Sets the condition for a blunder move (NAG: $4)
- Parameters:
score – score limit (score < 0 expected)
addVariant – add a variant in below score
- setDubiousMove(score: float, addVariant: bool = False) None [source]¶
Sets the condition for a dubious move (NAG: $6)
- Parameters:
score – score limit (score < 0 expected)
addVariant – add a variant in below score
- setPoorMove(score: float, addVariant: bool = False) None [source]¶
Sets the condition for a poor move (NAG: $2)
- Parameters:
score – score limit (score < 0 expected)
addVariant – add a variant in below score
- setBrillantMove(score: float, addVariant: bool = False) None [source]¶
Sets the condition for a brilliant move (NAG: $3)
- Parameters:
score – score limit (score > 0 expected)
addVariant – add a variant in below score
- setSpeculativeMove(score: float, addVariant: bool = False) None [source]¶
Sets the condition for a speculative move (NAG: $5)
- Parameters:
score – score limit (score > 0 expected)
addVariant – add a variant in below score
- setGoodMove(score: float, addVariant: bool = False) None [source]¶
Sets the condition for a good move (NAG: $1)
- Parameters:
score – score limit (score > 0 expected)
addVariant – add a variant in below score
- static remove(game: Game, comments: bool = False, variants: bool = False) Game [source]¶
Remove certain items from a game
- Parameters:
game – game to process
comments – If True, remove all comments
variants – If True, remove all variants
- apply(game: ~chess.pgn.Game | ~chess.pgn.GameNode = <Game at 0x1f8af9d2650 ('?' vs. '?', '????.??.??')>, scoreListList: ~typing.List[~typing.List[float]] = [], pvListList: ~typing.List[~typing.List[~typing.List[~chess.Move]]] | None = None, forceHints: bool = False) bool [source]¶
Apply the results of AnnotateEngine.run to a game
- Parameters:
game – game or gameNode where annotation starts (required)
scoreListList – for each move a list of scores for each variant, see AnnotateEngine.scoreListList
pvListList – for each move a list of lists of moves for each variant, see AnnotateEngine.pvListList
forceHints – force the creation of variants independent of the setXX definitions
- Returns:
boolean indicating whether any hints are added
- class annotateEngine.AnnotateEngine(notifyFunction: Callable[[str], None] | None = None, parent: QObject | None = None)[source]¶
A wrapper class collecting score and variant (pv) data from an engine
- Parameters:
notifyFunction – print-like function used for notification
- __init__(notifyFunction: Callable[[str], None] | None = None, parent: QObject | None = None) None [source]¶
- setup(engine: ChessEngine, hintPLYs: int = 0, multiPV: int = 1) None [source]¶
Setup for operation
- Parameters:
engine – engine used for annotation
hintPLYs – number of half moves (plys) in variants. Suppress hints by setting hintPLYs == 0
multiPV – number of variants